CANOVA — visual attention software for designers and photographers

Made in Italy

Cognitive Attention · Neural Observation of Visual Artwork

Discover it
Line drawing of Canova's Venus and Adonis sculpture Line drawing of Canova's Cupid and Psyche, emblem of CANOVA visual attention software
Aurum perfume bottle and black box: packaging design ready for the attention analysis 1 second attention map on the Aurum perfume packaging 3 second attention map on the Aurum perfume packaging 7 second attention map on the Aurum perfume packaging Aurum perfume bottle and black box: packaging design ready for the attention analysis The Aurum perfume packaging simulated for protanopia color blindness The Aurum perfume packaging simulated for tritanopia color blindness The Aurum perfume packaging simulated for deuteranopia color blindness
Tethered product photography: Aurum crystal bottle and grey box on a dark surface 1 second attention map on the Aurum product shot, live in tethering 3 second attention map on the Aurum product shot, live in tethering 7 second attention map on the Aurum product shot, live in tethering Second shot: the box on the left and the bottle on the right, on a dark purple background 1 second attention map on the second Aurum shot 3 second attention map on the second Aurum shot

CANOVA is the first commercial visual-attention neural network with maps separated in time, up to 7s

Attention over time

0.0s

Legibility

Automatic contrast reading for legibility that is always optimal, against the regulatory thresholds

TextContrastAAAAA
1 text below the AA minimum, 4 below AAA

Colour blindness

Automatic legibility analysis for colour-vision deficiencies

ProtanopiaTritanopiaDeuteranopiaAchromatopsia
1man in12

8% of men cannot see the colours you design
and no visual saliency software shows it to you

Don’t lose audience: design for everyone!

Photography

The first to offer attention maps in real time, via tethering, while you shoot.

CANOVA Live Maps
Shot 01waiting

Software made for the shoot: move a light, change a pose and the map updates with every shot

Upload the images, choose the benchmarksMaps and reports arrive on their own

ImageUpload
Benchmarkalready inside CANOVA
CANOVAOn-device, in under 1sUp to 7 neural networks
Over 320 million parameters
Trained on more than 1 million images
and thousands of eye-tracking sessions from real people
3 second attention map on the second Aurum shot
3 Mapsfrom 0 to 7 s
ReportPDF, 14 pages

ApplicationsWherever an image has to be looked at

Advertising designBillboards, campaigns, print
Web pagesLanding page, e-commerce
Interfaces and appsSoftware and applications
PackagingBoxes, labels, packs
Commercial photographyStill life, fashion, catalogue
Fine artFine-art photography and artworks

Plugins

Adobe PhotoshopUse CANOVA’s main features directly in Photoshop

Maps from 1 s to 7 s as layers, text and contrast analysis, colour blindness and much more
TetheringCANOVA Live Maps is optimised for tethering sessions with Capture One

Basic features are also compatible with Lightroom Classic

Many more coming soon!

Canova's Venus Italica sculpture drawn in white lines

Visual attention

Not just where the eye falls
but when

CANOVA is the first commercial neural architecture to produce
maps separated in time from as early as 1 s and up to 7 s

A single map can never tell you what the eye sees
at the moment that matters

vermiglia.magazine
1 second attention map on the Fall in Red magazine cover, as seen in a feed
1 s
vermiglia.magazine
3 second attention map on the Fall in Red magazine cover, as seen in a feed
3 s
vermiglia.magazine
7 second attention map on the Fall in Red magazine cover, as seen in a feed
7 s

Why CANOVA?

Because a single map will never show you all the information

the different kinds of audience and the different uses

Sports poster Claim your moment with an athlete jumping a hurdle: advertising graphic design before the eye tracking prediction 1 second attention map on the sports poster 3 second attention map on the sports poster 7 second attention map on the sports poster 0 s
0.0
0–5s

Most competitors
1 single map in the first 3–5 s

On-device

The first that runs on your Mac
forever

CANOVA runs comfortably on-deviceEven on inexpensive M1 MacBook Airs with just 8GB of RAM

No cloud No data on third-party servers No AI trained on your material

No credits, no tokens: use it as much as you like

Also available as a lifetime licence

Photography

Not just graphics
also photography

CANOVA has a model made specifically for photographers

Pick the most memorable shots, check which crops work best and see where the eye will fall before going to print

Tethered product photography: Aurum crystal bottle and grey box on a dark surface 1 second attention map on the Aurum product shot, live in tethering 3 second attention map on the Aurum product shot, live in tethering Second shot: the box on the left and the bottle on the right, on a dark purple background 1 second attention map on the second Aurum shot 3 second attention map on the second Aurum shot
CANOVA Live Maps
Shot 01waiting

Time

Three maps
not one

Each map is true for one precise moment, and no single moment tells the whole image

  1. 1 sYou only see what imposes itself
  2. 3 sIf the eye agrees to settle
  3. 7 sFound only by searching

CANOVA computes all three and sets them side by side

Soda can on ice, advertising graphic design 1 second attention map on the soda can advert 3 second attention map on the soda can advert 7 second attention map on the soda can advert Attention shift map from 1 to 7 seconds on the soda can advert
0.0s
The logo strikes, but…

It does not hold. In the first second attention is split between brand and product. Then the brand stops being interesting

The product is the focal point

Within the first 3s attention collapses onto the product and never leaves it

The claim never sinks in

In the first 7s the attention gathered by the claim is too little to fix it in memoryA forgotten claim is not a claim

Half the artwork is invisible

The lower part stays cold throughoutspace that does not perform is a missed opportunity

Attention lost

Where the eye was at 1s and no longer is at 7s

Does attention stay on the key elements, or slip elsewhere?

Attention gained

Where attention moves to and stays over time

Does the artwork lead to the CTA, or does the eye give up first?

CANOVA

The only software that measures the shift of attention over time

0Shift
vs. benchmark

Was the goal to let the eye travel, or to focus it on a few elements?

CANOVA in brief
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